And the wildest part is that you can’t even play Overwatch 1 anymore.
Anyone who’s followed this blog long enough has probably seen me post a rant about how terrible video games are at media preservation, and how we should preserve games (even ones we don’t like) to be playable in some manner long after the developers take the servers offline because games are art and deserve to be able to be experienced by the future long after they’ve been discarded by their makers as a product.
You can’t do that anymore with Overwatch 1, a game that wasn’t even free to play.
People paid 40$ in 2016, 60$ if they went for the deluxe edition, to play Overwatch. New heroes, maps, etc were promised to come as free updates, instantly accessible for anyone to play without grinding or microtransactions (though there were mtx for cosmetics) and that the game would be supported for many years.
This was one of the many reasons why Overwatch back then absorbed a large part of TF2’s playerbase: TF2 had been chuggling along since 2007, at the 8-9 year point its updates were winding down and people have accepted it was finally hitting the end of tis life, and were looking for a new cartoon team shooter that would last for years. OW was not TF2’s successor and was never intended to be, but that promise of many years of free support was a major part of why people gave it a chance just the same.
And then just 3 years later in 2019 they announced Overwatch 2, a game that looked really, really similar to Overwatch 1, except it was going to have the actual story missions via PvE mode that Overwatch 1 didn’t have. They said there would be enough new things to justify the ‘2’, and that people who bought Overwatch 1 need not worry about their investment in the first game.
And then it turned out what they meant by that was that they were killing Overwatch 1 by closing its servers, forcing everyone to move over to Overwatch 2, a Free to Play game where you had to grind to unlock the new heroes (people who bought OW1 instantly had the new hero unlocked but come on), was chock full of the usual Free to Play engagement mechanics, and changed the 6v6 format to 5v5, if you had a full squad of friends before, you had to tell one guy to get fucked.
I think the worst part was that when people were understandably angry that Overwatch 2’s actual changes from the original were almost all monetization based, games journalists that pressed Blizzard on why players now had to grind a battlepass for heroes, which Overwatch 1 had always given for free, were met with a “well, heroes are the strongest engagement point for our players” type of deflection where they didn’t even try to hide their reasons behind something respectable.
Now they’re announcing that OW2’s PvE mode, the whole (public) reason they made OW2 a sequel instead of an update to OW1, isn’t even happening anymore, and Overwatch 1’s original 6v6 remains dead and inaccessible.
I didn’t like Overwatch 1. I was really hyped for it when it came out, but found myself really disliking the gameplay (especially on its map design which I thought was terrible) which only worsened with its creative and balancing direction until I lost interest in only a few weeks.
Still, killing OW1 to force all players to move to OW2’s free to play model was inexcusable. All art must be preserved in some manner, even ones we don’t think are good enough to be worth preserving. Overwatch in particular was so massive in 2016-2018 that to kill it is to make inaccessible the source material of a kajillion other pieces of art from those years.